![]() ![]() Multiple cmd in build system? (offers a shell=true solution, but that does not seem to work for me) This seems to be something that regularly pops up for others. “cmd”: “setMyEnv”, “/giveMe/env1”,"&",“python”, “-u”, “$file”],*Īnd if I do it in consecutive commands (setMyEnv in a linux shell would set the libraries/module version as I need them), which runs through a build fine, i.e.īut the 2nd cmd does not know about the first, and I am still env-less.But looks like multiple cmd statements are not supported in the same line: So the next idea was to use multiple cmd issues that build upon each other. So altering those depending on where it needs to be run is impractical. Unfortunately in my case, these consist of dozens to 100s of libs in various version, depending on context. I need the build system to be easily switchable, ideally dynamically. If refinement is needed under SublimeText it should be doable to add a second Param to to pass the name of the main.ino for special treatment.I’m trying to get sublime_text internal console/build to work in a somewhat complex need/env system where the context & allowed versions can change a lot. Teensy_LC has only two options and also reduced Optimize - my samples and usually are single. ![]() ![]() Tset.cmd could be altered to provide a processor specific list of speeds - it would just take duplicating the list to unique 'goto GetSpeed#' blocks - leaving the choices the same and just removing the unsupported speeds by model. BTW the subdirectory name doesn't matter - there could be multiple unique 'teens圓6_xyz' directories and being in the "teens圓6_xyz\Compile.cmd" in that folder would set the choices then it just does 'CD. It seemed the "Tset.cmd' batch file I wrote with some 'Choice' commands would work - so I did that … then extended to 'model' subdirectories seeing how SublimeText ran the build command worked well. Having your Compile.cmd with T圜omm being able to 'not open IDE' is Awesome - especially since I looked up those items in Post #90! Having the 'Error Here' boxes looks nice - I always forget semi-colons Those the main things I've learned - mostly because they are intuitive and obvious. It does that global 'project'/folder search - like my 1990's work editor - and also (like that editor) highlights 'definitions' and hovering lists a jump box for definitions and references. From the Sketch folder execute :: C:\Foo\Tset.cmd : Updated to ver04 - missing item in USB prompt list … T_3.2 ID was wrongĮxtract those in an easy to get to place. You are not prevented from making bad combinations WRT to Speed, etc. : Updated to ver05 - On exit choices are shown for Y to accept and N to restart :: So run the Tset.Cmd and 5 keypresses gives an (updated) Compile.cmd for use in any editor or the Command line. Included here :: with Selective Subdirectory Save : MOVED TO KurtE - try the steps with info from post #76 to set up local system links … did I miss anything? With each INO tab open in turn 'Ctrl+B' compiles and uploads with T圜omm. In a single instance of ST3 I have THREE unique INO's open, each in IDE format with Compile.CMD in that folder. Just have an INO file open in ST3 - or any file in 'that' Sketch directory (including Compile.cmd) :: With Ctrl+B, Frank's CMD file opens in that folder and compiles all the INO's in there by Arduino Rules. No use of the IDE - or Stino - just building inside ST3 with a copy of Compile.cmd in the Sketch folder beside the. STINO? Who's using Stino anymore? Post #76 is just SublimeText3 executing FrankB's Compile.cmd with Ctrl+B to run the Arduino Build process. I think they were holding open file handles for every include file or the like in my arduino folders folder, plus maybe one for each hardware object. I stopped using stino awhile ago, as it was causing sublimetext to crash. Sounds like you have had better luck with it, than I have. ![]()
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