Emperor: Rise of the Middle Kingdom takes players behind the Great Wall to nurture a metropolis that will stand the tests of time. This release was developed by BreakAway Games, the studio that created the Cleopatra: Queen of the Nile expansion for Pharaoh.Īs in earlier Sierra releases under the Impressions label, this building game is infused with history and culture. Players begin under the Xia reign of 2100 B.C., then progress three thousand years through the Shang, Zhou, Qin, Han, Sui/Tang, and Song dynasties. Players have new options in manipulating trade and commodity prices, under a system designed to allow participation in trade wars.Ĭity improvements produce appropriate commodities such as rice, silk, tea, jade, and many others.Ĭultures develop along the four ancient philosophies of ancestor worship, Confucianism, Daoism, and Buddhism. The game also features elements of martial defense and combat as well, with realistic wartime hazards such as siege engines, collateral damage, and flammable structures. Like the earlier games though, the focus is on developing a complete, balanced infrastructure for an ancient Chinese capital that will endure any challenge that history holds.Įmperor: Rise of the Middle Kingdom is built on a new graphics engine for greater visual detail in all areas of gameplay. Multiplayer games feature spies and diplomacy, and players can raise armies and send them to invade a rival or assist and ally. Allied players can also work together to complete great wonders of engineering, such as the Great Wall and the Grand Canal.įirst there was Caesar, then Pharaoh, then Zeus, and now Emperor. One has to wonder how many twists on the same basic game design can be made before fans of the genre grow tired of the same thing with different graphics. However, it must be said, that Impressions did a good job of refining the gameplay with this installment.įor those of you unfamiliar with Impressions city building series, it is based in ancient times (Rome, Egypt, Greece, and now China), and players attempt to attain certain goals when building their cities in the single player campaign. In open play, players attempt to build the most bad-ass city they can with no specific objective or time limit. New this time around, the developers have added a multiplayer component to the game. Players can now play a scenario online against or cooperating with their friends and family.įor those wanting to jump right into the open play option, I suggest that you don't. I did just that and found myself hopelessly bogged down and confused after about one hour of play. The tutorials really aren't that much help either, as they don't provide enough information as you are playing through the mission. I know manuals are for lamers, but in this case if you are new to the series, (as I was, relatively speaking) the manual is indispensable. #Emperor rise of the middle kingdom building campaign manuals The cheat sheet is also extremely useful when in the middle of the game as it provides most of your essential info stripped down and into a condensed format. In Emperor buildings produce goods that can be in turn transformed into other more valuable goods, with the proper artisans. If a certain raw material is unavailable as a resource on your map, you can always trade for it with another city. Your citizens also demand certain things like ceramics, access to religion, entertainment, and hygiene. The other primary strategic aspect of the game comes in the form of the game's walkers. #Emperor rise of the middle kingdom building campaign manualsĬertain buildings produce characters that supply buildings that they walk past by with a good or service.
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